The purpose of these is unknown, though the data bank entry notes a visual similarity to the Gasopod algae gland. On either side of its body are eight yellow bioluminescent bulbs. Beneath its carapace, it is dark green with light blue bioluminescent stripes on the sides and in the middle. The carapace has a slightly bright blue dotted pattern across towards the back. Attached to its main body are three long whip-like tentacles.Īn adult Reefback has patches of teal-colored coral and brown-colored grass growing across its carapace, befitting its name, while the younger ones lack this trait. Shortly after this, the Ampeel will flee.The Reefback is massive in size, with most of the creature's body being comprised of a thick, dark-blue carapace with a rounded, triangular front, and a relatively small body concentrated in the posterior. When an Ampeel is attacked, it will turn around and retaliate by either zapping the attacker or biting it, much like a Boneshark. It should be noted though that Ampeels are not likely to attack the Prawn Suit, having to get almost within biting range before attacking. The Ampeel can also attack the Prawn Suit, dealing 7% damage, with its shocking attack taking away around 2% of the Prawn Suit's health. Ampeels are one of the few creatures that can deal damage to a Cyclops, though the damage they deal is minimal and it takes several attacking at once to pose any real threat to the vessel. ![]() A better defensive tool to use would be the Stasis Rifle, Repulsion Cannon, or a Torpedo System. The Seamoth Perimeter Defense System has no effect on an Ampeel, likely due to the fact that it uses electricity itself. The Ampeel's electricity can severely damage a Seamoth. It then may try to zap or bite the player. The Ampeel will enter an aggressive state when the player approaches it, generating an electrical barrier that surrounds its entire body by using all of its prongs at once. It generates electrical arcs that run along its body, from head to tail. Because of this, not only would it be unlikely for them to generate a current on land, but it also allows them to activate the circuits at will, by generating a slightly larger current to "kickstart" the system, and make visible arcs of shocking power.Īmpeels swim around passively and frequently re-orientate themselves to swim in another direction. ![]() This electrical current is most likely generated by a natural unfinished circuit, and with the addition of water as a means to close the circuit and generate electric arcs from prong to prong. The prongs are a brownish-red in color, green towards the bases with bright white tips, these emit a very bright cyan bioluminescent glow, and are capable of generating electricity. Its mouth has many small teeth.Įach body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. ![]() It has two turquoise eyes sitting in hollows in the otherwise smooth head. The Ampeel's head segment has six prongs, four being placed in line with the prongs on the body segments, with an additional pair located on either side of the creature's mouth. The body is composed of a head segment, eight body segments, and a tail segment. Their dorsal side is dull green in color, while the underbelly is light tan. ![]() Ampeels are huge, serpentine creatures with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity.
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